![]() ![]() It makes both success and failure seem like a roll of the dice. However, knowing that the race is going to be decided by weapons and speed boosts in the last ten seconds every time sort of devalues the rest of the race. rarely racks up a huge lead on you so it's easy to mount a comeback if you drop behind early. There were many races where I spent most of the time in first place, only to drop to fifth because I was hit with a weapon in the last stretch. It started to feel like the "rubberband A.I." in Madden that allowed the computer-controlled opponent to mount uncanny fourth-quarter comebacks. However, shouldn't I be able to dominate if I'm doing well? My inability to get more than a few seconds ahead of my opponents struck me as artificial rather than exhilarating. On the bright side, you'll always be tested by them I can't remember ever lapping anyone or dominating for a full race. that gets better as you progress to higher races. While you can tone it down in Exhibition mode, there are no difficulty levels for Career so you're stuck with a competitive A.I. It made me realize, though, that the problem wasn't just the weapons but also the game's A.I. Playing "pure races" didn't make things anymore fun for me, though. ![]()
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